![]() For example, the Glaive's Flying Dragon Martial Arts skill consumes 400 Spirit at the Low Encumbrance state, 500 Spirit at Moderate Encumbrance, and a whopping 600 Spirit at High Encumbrance. To summarize, in addition to slower, more expensive dodges, your Spirit consumption for Spirit Attacks and Martial Arts skills also increases the higher your encumbrance rate is. When Overloaded when your equipment weight exceeds 100%, you will become unable to deflect, and dodge and Martial Arts Spirit consumption will greatly increase. This roll can be followed up with additional rolls but each will cost a hefty amount of Spirit with a brief delay per execution. Long Dodge becomes a slow, cumbersome roll which covers only a short distance, has less iframes and takes longer to recover from, preventing you from quickly following up with attacks. ![]() Dodge/Deflect timing is slightly slower.Spirit Consumption is increased by 1.5x for Dodge/Deflect, Long Dodge, Spirit Attacks and Martial Arts.High Encumbrance 70.0% - 99.9% Max Weight The heavier your equipment is, the higher the percentage of your Proportion stat which can negatively affect your maneuverability and Spirit Consumption. The cumulative total Weight of your currently equipped Armor in each slot is calculated against your Max Equipment Weight as the Proportion stat. Your Max Equipment Weight stat can be improved by investing points into Earth Virtue. Weight ties into your Max Equipment Weight which is the limit for how heavy your equipped Armor can be. This also corresponds to the actual Weight stat of each Armor piece.Įach Armor piece is assigned a Weight, with Light Armor weighing less but providing the least defense and Heavy Armor providing the most defense while weighing a lot more. ![]() All effects are randomized for looted Armor.Īrmor Weight Classes, Equipment Weight and EncumbranceĮach piece of Armor is classified under one of three weight classes and each class is denoted with an icon: Light Armor, Medium Armor and Heavy Armor. These are passive bonuses that modify various Stats or add more functionality to your moves and attacks such as reducing Spirit consumption for counterattacks or improving the damage of Ranged Weapons.Īn Armor piece's Rarity determines the number of effects it can have, with the rarest Armor having more effects at once compared to more common armor. Each piece of Armor comes with varying Special Effects to further add to their functionality. ![]()
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